Lead designer for Crunchyroll's brand new home feed management tool.
A powerful WYSIWYG editor that revolutionized Crunchyroll's home feed creation workflow, replacing the outdated FMS portal with an intuitive visual interface that dramatically reduced creation time while improving personalization. Now deployed across all major platforms, Foxhound powers the home experience for millions of Crunchyroll users worldwide.
As lead designer, I developed the UX/UI architecture, created wireframes and prototypes, established component hierarchy systems, and collaborated with engineering teams to ensure seamless implementation.
In 2019, we revamped Crunchyroll's entire design experience from the ground up. This comprehensive redesign introduced a brand new home feed featuring full-bleed hero art that showcases dynamic and curated video content, along with specialized collections for news, events, and games.
However, the tool used to manage this content—the FMS portal—remained outdated and inefficient. Content teams struggled with its unintuitive interface, complex workflows, and limited flexibility. Creating home feeds was time-consuming, requiring approximately one hour per feed, and the system offered minimal options for personalization or A/B testing. As Crunchyroll continued to grow globally, these limitations increasingly impacted our ability to deliver engaging, tailored experiences to our diverse user base.
The need for a more efficient, flexible content management system became a critical priority for both our content teams and our ability to serve users with fresh, relevant content.
Crunchyroll 2.0 homefeed
Foxhound is a WYSIWYG editor that replaced Crunchyroll's outdated FMS portal. I designed it as a visual, component-based system that describes high-level platform-agnostic recursive component structures, allowing backend services to control the layout and behavior of all client presentations.
The tool enables content teams to:
Foxhound is a WYSIWYG editor that allows for quick home feed creation.
The FMS admin portal was a collection of tools that allowed teams to create various Crunchyroll home feeds around the world. Despite its functionality, it suffered from fundamental usability issues that hampered productivity. Its interface featured basic grid layouts with minimal visual hierarchy, requiring teams to navigate through disconnected sections for different content types (Curated Collections, Game Collections, etc.). The text-heavy lists provided limited preview capabilities, and the multi-step process forced the content team to switch between numerous screens to complete a single task.
This unintuitive design and fragmented workflow made it nearly impossible for the content team to efficiently build, test, and publish engaging home feeds, ultimately failing to meet the growing demands of Crunchyroll's expanding global platform.
Video above shows the steps taken to make a Crunchyroll home feed, using FMS portal.
Foxhound in action.
With Crunchyroll 3.0, we introduced full-bleed hero art on the website, creating a more visually immersive experience. Foxhound makes this possible through:
This transformation turns what was once a technical backend process into an intuitive visual workflow, empowering our content team to create compelling experiences for users worldwide.
With Foxhound now fully deployed across most platforms (100% on Web, Android, PS5, and Xbox), we've successfully transformed Crunchyroll's content management capabilities:
Editing information in the new Crunchyroll 3.0 hero carousel is quick and easy.
When making new home feeds, our internal team has the ability create region specific home feeds if they so desire.
The Foxhound editor works a lot like Figma, in that you're able to drill into layers, and edit specific components if needed.